#ifndef __MAINMENU_SCENE_H__
#define __MAINMENU_SCENE_H__

#include "cocos2d.h"

#include "SimpleAudioEngine.h"

#define MENU_TAG_NEW		1
#define MENU_TAG_CONTINUE	2
#define MENU_TAG_SCORE		3
#define MENU_TAG_OPTION		4
#define MENU_TAG_HELP		5

class MainMenuScene : public cocos2d::CCLayer
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    virtual void menuCallback(CCObject* pSender);

    // implement the "static node()" method manually
    CREATE_FUNC(MainMenuScene);
};

#endif  // __MAINMENU_SCENE_H__